Sunday, October 3, 2010

Bits of Environments

Yo
Here's some backgrounds, the scenes for my interactive animation






I was going to have a movement script on Freet for the different scenes, but not sure if I'll do that now. It'd be hard to get all the different things to happen to him.

Thursday, September 23, 2010

How I'm Approaching Interaction




Here's my storyboard
Basically my interactive animation will be broken up into four environments
-Valley
-Jungle
-Cliff
-Temple

Certain animations will play at different points



And here's a bigger version
http://i18.photobucket.com/albums/b110/boowazz/storyboard.jpg


Tuesday, September 7, 2010

Aldi imitation jols

BACKGROUND LAYERS

Ok so here's my current backgrounds that are moving at different speeds in my walkcycle.







Wednesday, September 1, 2010

My eyelids as I fight off sleep

Time to see my walk cycle in AKSHUN



Anyway, here you go.
It's in a quicktime format..

Did that whet your appetite for hot walk cycle action? Well take a gander at some of my earlier attempts:

Sunday, August 22, 2010

In brightest day or blackest night




Here's how I'm going to approach the walk cycle.
Break limbs into segments; animate by keyframes
None of that bone stuff >:I




And have some walk cycles. This one kind of looks robotic
and the other one is an actual robot! But walks like a zombie


I've also decided to start naming my posts on stuff i can see around my room

Sunday, August 8, 2010

Some Sketches for Character Design




Sketches for my Character:
things I like are in green, and things I don't like are in red
The colour, the shapes
Too complicated really for an ancient robot; not rock like enough

Getting that roundness, and shyness in the face
The stance looks like he's constipated

I like this robot's stance, he looks relaxed, non-threatening
The eyes are too big; looks alien

And here are my Inspirations: